How to play
Frequent Flyer Rules
1 Game board, 1 20-sided die, 2 decks of cards (25 “first class cards”, 45 “coach cards”), 1 pad of destination checklists, 1 mileage chart, 4 game pawns
OBJECT OF THE GAME
To be the first player to visit all 20 cities (crossing off all 20 cities from the destination checklist) and returning to that player’s home city.
If you are looking for a faster version of the game, then you can play until the first player visits 5 cities or 10 cities or 15 cities, or any number of cities that you choose.
There is also an extended (longer version) that is described in detail on the last page of these rules.
Shuffle Cards: Shuffle both the first class cards and coach cards and place each pile face-down on the game board.
Select Your Home City: Each player should choose a pawn, select his or her home city, and place the pawn on the home city on the game board. (No two players may choose the same home city
(Another option for selecting your home city, is to have each player roll the 20-sided die and whatever number you roll on the 20-sided die that corresponds to that city number in the game will be your home city. For example, if a player rolls a 2, Boston would then become their home city)
Destination Checklist: Each player should fill out his or her name and their home city on the Destination Checklist sheet. Check off the box next to your selected home city since this is considered the first destination visited for each player.
Mileage: Each player begins the game with 5,000 frequent flyer miles. Players may track mileage account balances on their Destination Checklist sheet (a 5,000 mile beginning balance has been provided to each player).
Order of Play: To determine the order of play, each player should roll the 20-sided die; highest roller may go first; second highest next; and so forth.
STEP 1: Flying to a new city
- The first player rolls the 20-sided die. The number that is rolled will correspond to the city to which the player MUST start a flight to (Example if a 7 is rolled, the player MUST fly to Detroit).
- However, if the number rolled on 20-sided die is the same as a city the player has already checked off on his or her destination checklist, then the player can choose any city to fly to.
- Your turn does not end after you roll the 20-sided die, move ahead to STEP 2.
STEP 2: Flying to destination city
- After determining what city you are flying to (STEP 1), roll the 20-sided die to advance the number of spaces toward the city you are flying to. Once you are finished with the roll, it is the next player’s turn and they begin with STEP 1 above.
- Moving Forward: A player must move forward toward the destination city for the amount of the roll. A player may not, at any time, move his or her pawn backwards or away from the destination city. Note: a player may NOT fly through a city to get from one destination to another.
- Cards: When a player lands on a icon, he or she must collect a coach card from the coach card deck. Follow directions from the card. Only 1 card allowed per roll (if you advance forward do not collect another card). Note: If a card sends you to a different city from where you were flying to, you are no longer required to fly to the original city. For example, if you are heading to Seattle but are forced to advance to Chicago mid-flight, you are no longer required to go to Seattle. You start at Step 1 on your next turn after arriving in Chicago.
STEP 3: Reaching the destination
- Landing at Destination: Keep rolling the 20-sided die until you reach your destination. You don’t need to roll the exact amount to land in the city. For example, if a player is 5 spots away from landing in Miami, a roll of 5 or higher will allow the player to safely land in Miami. You may enter a city from any game board square that is directly connected to that city.
- Crossing off Destination Checklist: Once a player has reached his or her destination city, that player may cross that city off of his or her Destination Checklist sheet.
- Adding Frequent Flyer™ Miles: After landing at your destination, you may add the number of frequent flyer miles from city 1 to city 2. For example, if you fly from San Francisco to Denver, the player may add 1,000 miles to the player’s mileage balance. See Mileage Chart for the distances between all cities. There is a minimum amount of 500 miles earned, even for a short flight.
STEP 4: Repeat Steps 1-3 to fly to a new city
Just like in real life, it is a great experience to fly first class.
- Every flight is considered to be coach class unless a player upgrades to first class by using a card to upgrade to first class or spending 10,000 miles (see below)
- First class entitles the player to move forward TWO SPACES for each amount rolled on the 20-sided die. For example, if a player rolls a 7, he or she may move forward 14 spaces instead of 7 in coach class. Mileage earned on first class flights are always the same as mileage earned on coach flights.
- When flying first class, when you land on a icon, you receive a first class card instead of a coach card. you receive a first class card instead of a coach card. First class cards are generally more favorable than coach cards.
USING FREQUENT FLYER™ MILES
Three ways to use frequent flyer miles:
CHOOSE CITY TO FLY TO: By spending 5,000 frequent flyer miles, a player may choose a destination city to fly to instead of rolling the 20-sided die.
FIRST CLASS UPGRADE: By spending 10,000 frequent flyer miles, a player may choose to fly first class at any time before or during the player’s flight. The player receives frequent flyer miles between the two cities.
AUTOMATIC FLIGHT: By spending 20,000 frequent flyer miles, the player may advance directly to the city of his or her choice on any turn without needing to roll the 20-sided die at all. The player does NOT receive frequent flyer miles between the two cities when redeeming an automatic flight. This is considered a private jet flight so no miles will be earned.
When you spend your frequent flyer miles, reduce the frequent flyer balance on your destination sheet by the amount of miles spent.
WINNING THE GAME
The first player to visit all 20 cities and crossing all 20 off that player’s Destination Checklist and returning to his or her home city will be declared the winner.
For a faster game, instead of having to visit all 20 cities and returning home, you can instead play first to visit 5 cities, 10 cities or 15 cities or any amount you would like before returning home.
First player to visit 40 Cities
For a different twist, play the first player to visit 40 cities (meaning you have to visit each city in the game two times before returning to your home city). This will allow you to use more cards in the deck, upgrade to first class more often, use more of your miles, and you will need to use even more strategy to win in this version of the game.
This extended version is identical to the original 20 city version, with the following differences:
- Start by marking your home city with 2 “X”s (instead of 1 “X” in the 20 city version) on your Destination Checklist.
- A city is only considered “visited” when you have marked that city twice on the Destination Checklist. For example, if when rolling the 20-sided die to determine your destination, you roll a 10 for Los Angeles and have visited once or have never visited you will proceed to Los Angeles. Another example, if you select the card that says you earn a bonus of 5,000 miles if you have been to Memphis, you only earn that 5,000 mile bonus if Memphis is marked off twice on your Destination Checklist.
- If you are rolling the 20-sided die and you roll your home city, then you can choose the city of your choice to fly to.
- If you are rolling the 20-sided die and you roll the city that you are currently in and you have only been there one time, roll again. For example, if you are in Denver and you roll a 6 for Denver and you have only visited Denver one time, then roll again to pick another city to fly to. If you have visited Denver twice than you may choose any city to fly as you would in the 20 city version.
- You can visit the 40 cities in any order. For example, you can visit Seattle two times before visiting San Francisco. You do not need to visit each city once before you travel to a city for the second time.
- The first player to visit each city twice on their destination checklist and return to their home city wins!
“Frequent Flyer is a great game. My whole family enjoyed it. It’s lots of fun, and it touches on an experience that we all can relate to — the excitement and, yes, the ups and downs of flying. If you and your family enjoy trying clever new board games (as we do), then you’ll like Frequent Flyer. Safe travels.”
– Josh M.